Availability, selection, team chat and attendance — proper tools for coaches, captains and managers, with every squad, player and parent in one place.
Most team apps stop at a group chat and a schedule. ClubApp closes the whole loop — ask who's available, know the numbers, pick the side, publish it, and check who turned up — for every team in the club.
Members set Available, Maybe or Unavailable each round in a tap — or quick-RSVP straight from the calendar. Coaches see the numbers in real time, request availability from non-responders and send a follow-up nudge, and can set custom per-sport response options — like cricket's Week 1 / Week 2 — with their own labels and colours. No more group-chat guesswork.
A built-in selections board seeded by real availability. Drag players into grades, resize cards (XS–L), copy a previous round's team into a new selection, assign jumper numbers, then finalise. Match details — opponent, venue, start and meet times, notes — save automatically and flow into the selection notification, email, PDF team sheet and each member's match card. When you finalise, choose who's notified — just the players picked (and their parents), those available but not selected, or the whole squad — and re-notify later without spamming everyone. "Message team" starts a group chat for a grade.
Tap a name to DM, @mention teammates and #link an event, and attach polls, events, volunteer shifts, shop items, raffles or auctions right in the thread. Pin messages, react (and see who reacted), check read receipts, add extra channels like a Social chat, and link club documents as cards. Coaches can appoint team staff from the contacts list and upload a team document straight from the thread.
Three event types — Match, Training and Meeting — each with its own calendar colour. Set events to repeat weekly, fortnightly or monthly, bulk-edit or bulk-delete several at once, filter by Training or Match, and add a "meet" time (e.g. meet 15 min before) that shows on the event, the reminder and the calendar.
Joining a team starts with two clear choices — "Myself" or "My child" — then pick from your existing children or add a new one. If a same-name player already exists, the app offers to link to them instead of creating a second profile, and admins get a merge tool to tidy any duplicates into one.
Availability flows into attendance: members check in by QR code or geofence at the ground — or let background auto sign-in tick them off as they arrive — send one-tap apologies, and coaches get reports on who's turning up.
Built for junior sport: a parent and young player can share one account — both RSVP, both get reminders — or a child gets their own sign-in with a guardian attached, and you decide who's in the team chat — guardians can keep read-only oversight of a child's chats. Squad and roster rows stay tidy for players with more than one parent, and staff can message a player's parents or "Message all" guardians at once.
Squad lists, join requests and role-based tools for captains, managers and coaches — appointed by the club and run entirely from the app, no dashboard needed. Joined the wrong side? Admins can move a member to another team in a tap.
Yes. Coaches, managers and captains switch their team page to the Managing view to create events, request availability, approve join requests, run selections and use the staff-only admin chat — all from the member app, no admin dashboard needed.
For each training or match, players tap Available, Maybe or Unavailable. Coaches see the breakdown in real time, can request availability from anyone who hasn't replied, and send a follow-up nudge to those still pending.
Yes. The selections board is seeded by players' real availability. Drag players into grades, assign jumper numbers, add one-off fill-ins, then finalise to lock it, export a PDF team sheet and email only the players whose selection changed.
A parent and young player can share one account — both RSVP and both get reminders — or a child can have their own sign-in with a guardian attached. The club decides whether a guardian sits in the team chat. When a player has more than one parent, staff can message their parents directly or "Message all" guardians at once. For more, see our complete guide to ClubApp Teams.
When you join a team you pick "Myself" or "My child", then choose from your existing children or add a new one — and you can add a child straight from the team screen too. If a player with the same name already exists, the app offers to link to the existing child rather than create a second profile, and team admins can merge any duplicate profiles into one.
Teams have three event types — Match, Training and Meeting — each with its own calendar colour, and coaches can change an event's type. Events can repeat weekly, fortnightly or monthly, coaches can bulk-edit or bulk-delete several at once and filter by Training or Match, and each event can carry a "meet" time (e.g. meet 15 min before) shown on the event, the reminder and the calendar. See how to manage a team schedule everyone checks.
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